Do you believe in beauty when it comes to programming? Do you have a vivid interest in elegant algorithms? Are you fluent in C++? If so, we would like to meet you. Here is what we offer in a nutshell:
The employer says about his software:
Our focus is on business slides (as opposed to more artful applications) because they offer great potential for automation of layout tasks that are traditionally performed by PowerPoint users themselves. Challenges are plenty: from a solid understanding of what makes a good layout and which guidelines are followed by humans who do manual layout, to algorithms that produce an acceptable output fast enough for interactive slide design, to a graphical user interface that supports our new, original approach to slide layout in a way that is easy to understand yet unobtrusive, to solid technical solutions for automatic bug reporting and automatic updates, to compatibility with third-party software on the computers of half a million users.
Here are some highlights of what we have done.
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Here is how to apply at Brainfinder:
Please email to hiring@brainfinder.eu
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The employer is a fast-paced software company in Berlin, Germany, with a focus on developing graphics products that stand out from the crowd. More than 550,000 users world-wide rely on our software for their daily business as it makes creating graphical presentations so much easier, faster and more enjoyable. Among our customers are many renowned consulting companies and large international corporations.
They do not have to make compromises with regard to code quality and beauty, because think-cell is profitable and has no outside investors. They are willing to go the extra mile of developing sophisticated algorithms and refining our user interface, and they are proud of our many happy customers. The fact that the company is owned and managed by seasoned computer scientists certainly contributes to a working environment that makes exceptional developers come and stay.
We are looking for smart, creative developers with a solid theoretical background. Developers we have hired in the past mostly hold an exceptional master's degree in computer science or even a doctorate. You will work largely independently and will be responsible for the whole range of activities when implementing a new feature. You should be able to look at a problem from the user's perspective and discuss abstract concepts with fellow developers. We expect each of our developers to do architecture, design, implementation, customer feedback and bug fixing, rather than splitting these activities between several people. We thus put everyone in control of their own work.
At this employer, there are no deadlines, and no scheduled meetings. A feature is ready to be released when you are convinced that you have implemented the best possible solution. Meetings take place as needed, with only the people that are actually involved being required to be present. At any time in the process, ideas, suggestions and criticism from anybody in the hierarchy is welcome and is seriously considered. Your ideas are welcome, even if they mean that we have to change a lot of code to make things better.
They have published several scientific articles in the areas of Artificial Intelligence and Computer Graphics and we will encourage you to do the same. We sponsor visits to conferences and have close relationships with universities and research institutes in the U.S. and Germany.
The employer encourages a healthy work-life balance. They do not work at night or on weekends, and support their staff's families with a full-time company nanny. She is available for free when children are sick, or when you just feel like spending an evening out.
They pay very competitive salaries and offer their developers up to EUR 120,000 annually following one year of employment. If necessary, they will go out of their way to help you relocate to Berlin, and they will do what they can to help you acquire a work permit. While you should be able to communicate effectively in English, knowing German is not required. German language courses can be arranged, if desired.
Thats how the employer explains his DevOps:
We use Visual Studio with the MSVC compiler on Windows and Xcode with Clang on the Mac. As mentioned above, we compile from the same source code for both platforms.
We employ OpenGL on the Mac and DirectX on Windows to render our own user interface on top of PowerPoint's and Excel's window contents.
We have been using Request Tracker (RT) for many years now, but we are looking into alternatives.
We rely on a Subversion for version control because, in addition to plain code, we have many binary files to deal with. This gives our developers the freedom to choose the svn or git client, whichever they prefer.
We have implemented a toolkit that allows for an easy definition of unit tests directly in our code base. Unit tests are executed as part of every compile run.
A dedicated machine runs Jenkins to continuously build the project and, in case of failure, automatically send email to developers that have committed code since the last successful build.
We have a written set of coding conventions with very solid arguments for every single one of them. We do not hesitate to update our coding conventions when we find new or better arguments.
We tried a few tools but they hardly offered any valuable insights. Apparently, we are quite successful in avoiding the typical pitfalls by way of our coding conventions, and code reviews. More complex problems that escape our code reviews tend to go unnoticed during static code analysis as well. Employing a well-staffed test team and a vigilant support team with direct access to the developers has proven far more helpful in identifying sneaky bugs than static code analysis. That said, we keep looking for tools that help testers and developers to find more bugs more quickly.
We are aware of the modern software development methodologies that have evolved around the Agile movement and employ whatever is helpful for our project without getting into the way. This includes peer reviews; a high degree of self-organization and accountability; hallway usability tests; more formal tests with actual users; being ready to take new requirements or findings into account at any stage of the development process; frequent, automatic updates; a tight feedback loop with users, based on active user feedback as well as automatic reports from the software; using the best tools money can buy, like SSD RAIDs and gargantuan amounts of RAM for every developer; taking the time to ensure that every detail of our implementation gets the attention it deserves; taking the time to not write unnecessary code.